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Shooter Outriders New Horizon update notes

Update notes for New Horizons content for Outriders.


  • Headline Changes:
    • Expedition Timers have been removed
    • Four New Expeditions Added
    • Transmog System Added
    • Tiago’s Store has been Reworked
    • Legendary Loot Drops and Farming Information and Changes
    • Changes to Legendary Sets
    • Changes to Mods + Bug Fixes
    • Changes to Class Trees + Bug Fixes
    • Changes to Skills + Bug Fixes
    • The Stadia version can now also crossplay with all other platforms.

  • General Changes:
    • The video that plays when launching Outriders can now be skipped on all platforms apart from PlayStation 4 and Xbox One.
    • The Eye of the Storm now includes a pick-and-choose Legendary item reward.
    • Added a Quick Mark functionality to Vendors.
    • Improved the readability of Mod descriptions, especially when viewed on a large TV or Monitor. This change means that certain information is now viewed on the Details window rather than in the Quick View window.
    • Reduced the volume of background audio of certain menu and loading screens.
    • Added a minimum damage limit for the Brood Mother’s “Perforate” ability. This will ensure the ability does not have too large of a disparity in its min/max damage output.
    • Changed the Heir to the Desert configuration so that it now plays like an Assault Rifle (as intended and described) rather than a Submachine Gun.

  • Bug Fixes General:
    • Fixed a progress blocker in the “Mentor” main quest which would prevent a cutscene from triggering.
    • Fixed a bug that would cause Alpha Perforo’s to break out of CC (such as the Frozen or Ash status effects) if they were staggered.
    • Fixed a bug that prevented the “Heart of the Wild” Expedition from progressing if a Venomous Perforo was the last enemy to die during one of the battles.
    • Fixed a bug in the “Chem Plant” Expedition that could cause the the player’s primary weapon to use the mods of their secondary weapon if they changed weapons while activating the lever.
    • Fixed a bug that caused the end of Expeditions summary screen to not display true values for the “Damage Blocked” stat.
    • Fixed a bug that could cause the FOV to reset itself under certain conditions on PC.
    • Resolved issues related to ingame invites not being received under certain conditions.
    • Various other bug and crash fixes.

  • Bug Fixes to Mods:
    • Fixed a bug that caused the “Moaning Winds” mod to deal different damage between Host and Client. It was previously triggering twice for Client players. The damage on Client will now match the damage on Host.
    • Fixed a bug that would prevent mods inserted in armor from properly scaling with the armors level if the armor was upgraded through Zahedi. This bug would previously fix itself after an area transition.
    • Fixed a bug that caused the “Even Odds” mod to stack 5 times, instead of the stated 3 times.
    • Changed the “Armor Boost” mod so that it now scales to the armor item it is inserted into, rather than scaling with the player level and stopping at level 30.
    • Fixed a bug that caused the “Emergency Stance” mod to not trigger if the damage instance that proc’d the mod also inflicted “Knockback” on the player.
    • Fixed a bug that caused the “Anomaly Mutation” mod to not inflict the Burn or Slow status as intended.
    • Fixed a bug that caused the “Bullet Absorption” mod to replenish 80% instead of it’s intended 40% of ammo.
    • Fixed an issue that could cause frame (FPS) drops if the “Damage Link” mod was using in combination with the “Pain Transfer” mod.
    • Fixed a bug that could cause the Pyromancer’s armor mod “Phoenix Force” to not increase Anomaly Power after consuming a status condition.
    • Fixed a bug that allowed Borrowed Time to stack it’s bonus infinitely if the “Armor of Eons” and “Short Term Loan” mods were combined and spammed.

  • Bug Fixes to Skills:
    • Fixed a bug that could cause the Tricksters “Hunt the Prey” ability to lock up under certain circumstances.
    • The Devastator’s “Impale” skill now no longer blocks Obelisks from continuing to charge while an impaled enemy is present.
    • The description for “Endless Mass” now also mentions the Slow status effect that it inflicts.
    • Fixed a bug that would prevent the Technomancer “Cold Snap” skill from freezing enemies if it was triggered while the player rolled off an edge.
    • Fixed a bug that could cause Technomancer Turrets to fall through the ground if they were thrown too low or too high.
    • Added the icon for the “Cryo Turret” skill to the Technomancer’s “Engineer” and “Senior Engineer” class nodes. These nodes were already affecting the “Cryo Turret” skill anyway.

  • Bug Fixes to Class Nodes:
    • Fixed a bug that resulted in the Pyromancer “Gifted” class node not granting it’s bonuses properly.


Expedition timers have been removed.

  • What has been done?
    • Expeditions are no longer time restricted and the timer has become optional.
    • In this new system, finishing an expedition, regardless of how long it takes, will earn you the Expedition Reward.

  • Why has this been done?
    • Previously, rewards for Expeditions were granted based on how quickly you could complete an Expedition. For most players, this meant forcing themselves into a specific DPS meta that stifled build diversity. We want players to play Outriders the way they’d prefer to, without needing to be worried that their playstyle would be punished by a timer.

  • Give me the details!
    • As with the original Expeditions, completing an Expedition will grant item drops based on the Challenge Tier you complete it at. However, the previous Gold, Silver and Bronze reward levels have been scrapped. In this new system, finishing an expedition, regardless of how long it takes, will earn you that expedition’s reward. No matter how long you take.
    • As different Expeditions have shorter or longer base completion times, the amount of Gear and Drop Pod Resources you can receive has been scaled according the average global level completion times our data observed over the past few months.
    • This change means that longer Expedition levels, such as Scorched Land, will give you a greater amount of Gear, while shorter Expeditions, such as Boom Town, will give you slightly less Gear.
    • Unpaid or “free” expeditions will continue to have their base “Bonus Reward”, but all paid expeditions (paid for with Drop Pod Resources) will offer an “Increased Rarity Bonus Reward“. Scaling of the bonus reward according to Challenge Tiers remains as previously.
    • This scaling has been implemented so that you can play any Expedition and feel rewarded for the time you’ve invested into it, rather than feeling like longer or paid for Expeditions are not an efficient enough farming method.
    • The new rewards structure was developed using analytics data from median player completion times for challenges, and we have adjusted the amount of rewards based on that data. We have not based the rewards structure on top player completions.
    • The cost of paid-for Expeditions will now also scale with tiers and they will therefore naturally also provide higher rewards and chances for Legendary and Epic items relevant to their length when compared to free Expeditions.
    • This scaling means that a player’s average “Legendary Items Per X Timeframe” will be relatively consistent across all Expeditions, thus giving you more options to enjoy different Expeditions.
    • The highest reward in the new system will be as follows:
      • A completion of the Eye of the Storm on Tier 15 will provide 4x 50% chance for legendary item + 1 guaranteed Legendary item from the selectable reward. You will additionally have the possibility to receive a legendary item via the bonus rewards.
  • To demonstrate this, we’ve pulled out a few different expeditions and their reward structures under the new system and have shown them in the table below.
  • Note that the overall chance for Legendary Items have not been listed numerically here as this table is mainly to demonstrate that, generally speaking, the longer and harder an expedition, the more rolls and the greater the chance for high end gear is. It is up to the individual player to determine whether they’d prefer to spend their time running multiple shorter expeditions (such as Boom Town) with an overall lower chance of Legendary gear or whether they’d prefer to run longer expeditions (such as Scorched Lands) with an overall higher chance of Legendary gear.

Drop Pod Cost To Enter at CT15
Drop Pod Reward for Completing at CT15
Chance of Legendary Item per Primary Reward Roll at CT15
Number of Rolls for Primary Reward at CT15
Boom Town
026400Base Expeditions chance2
Chem Plant040000Base Expeditions chance3
Molten Depths045600Base Expeditions chance3
The Drought Palace2700050000Slightly higher than base Expeditions chance4
Collosseum2800051000Higher than base Expeditions chance4
Scorched Land3300061500Significantly higher than base Expeditions chance4
Eye of the Storm4000075000Highest possible chance in Expeditions4 + A single choice from 3 Legendary gear options

  • The timer for Expeditions can still be turned on in your HUD Settings menu via the “Enable Expedition Timer” setting. However, enabling this option will not affect the rewards you receive, but is there for your own tracking and speedrunning purposes.
    • Enabling this option will also display your best completion times for each Expedition.

  • Four new expeditions added
    • What has been done?
      • We’ve added four brand new and massive Expeditions, taking you to previously unexplored areas of Enoch.
    • Why has this been done?
      • With the wealth of cool new stuff being added and great changes made to Outriders, we wanted to ensure that you also have a few new playgrounds to try everything out in a fresh setting. These new Expeditions should also tide you over till the release of our upcoming expansion: Worldslayer.
    • Give me the details!
      • Each Expedition features an exciting mini story, connecting you with characters and events experienced in the main campaign.
      • Even new Expedition players will already have access to the first of the four fresh Expeditions, with the others unlocking at CT4, CT8 and CT12.
        • Molten Depths will send you back to Eagle Peaks. When a drop pod signal activated, Dunham investigated and found a hidden power station. In order to take it back online, she wants you to clear out the station from any unwanted tenants, no matter the size, shape and form.
        • The City of Nomads will confront you with a character, who is haunted by the sins of his past. Very aware of his dark history, you decide to help him in protecting the old Pax village Uketu Atarah.
        • In The Marshal’s Complex, Corrigan, the great grand marshal himself asks you to reclaim a facility near Deadrock Pass, taken by insurgents. It won’t take you long to discover that this facility is anything but just another insurgent camp.
        • Last but not least: The Wellspring. Tiago told you about the Pax legend of a sacred place called Atuma ih Taru, where pilgrims would take long travels to sacrifice their treasures into deep wells. You and your team are in search of those forgotten riches, if it wasn’t for this tremendous storm that seems to get stronger and stronger.

Transmog System

  • What has been done?
    • We’ve added a brand new Transmogrification system to Outriders. This allows you to change the visual aspect of an item to that of another item, while maintaining the mods and stats of the original gear piece. For weapons, this will also include all sounds.
    • Transmogging is entirely free and can be done practically at any time. No convoluted systems, MTX or ingame resources required.
  • Why has this been done?
    • A Transmog system was one of the most requested features we saw about in the community after launch.
    • As we do not have the requirements of a live service game, we do not need to rely on a system like Transmog to nickle and dime players. This is why we’ve made it as simple, straightforward and player-friendly as possible.
  • Give me the details!
    • Transmog is accessed through a new tab in the Customization Menu as well as through a shortcut in a given items Detail View screen.
    • Opening the Transmog menu will give you access to all collected and available looks for the given item.
    • In this menu, you are able to preview and either apply a Transmog look to the given item, or even apply the same Transmog set in one go.
    • From now on, any gear item you find in Outriders will be automatically added to your Transmog Library.
    • All items that are currently in your stash and inventory have been added to your Transmog library.
    • Your Transmog Library spans across your entire account and is not character specific. Any designs found on a new character will be added to the global account Transmog library.
    • You will only need to collect items once and will then be able to apply their Transmog effects an unlimited amount of times.
    • Any item can be Transmogged an unlimited number of times.
    • Transmog is only possible within the same gear categories, e.g. Automatic shotguns into Automatic shotguns.
    • Transmogged Items have an extra Icon on their item view to identify them as transmogged.
    • Transmogged Items retain the colour shading of the original gear piece. If you make a Legendary Gear piece look like a Common gear piece for example, the background colour shading will remain Legendary Gold.
    • How many more times can we write the word Transmog in this section?
    • We’ve also added 11 new skins to the game, one per weapon class, for you to hunt down. You won’t be able to obtain these from standard drops though… a little exploration will be in order.

Tiago’s Store

  • What has been done?
    • Tiago’s store has been overhauled. It still sells Legendary gear, but now offers two additional options:
    • Re-roll the available Legendary gear on offer.
    • Purchase a mystery Legendary gear piece.
    • Both of these options will cost Drop Pod Resources.
  • Why has this been done?
    • While we’ve greatly improved the overall Legendary drop changes and system since Outriders launch, we’re aware that players still would have liked a system that could improve their chances of acquiring very specific items. Tiago’s Store rework, alongside the Eye of the Storm reward changes, are both part of our steps towards making the hunt for Legendaries more fun while also making better use of Drop Pod Resources.
  • Give me the details!
    • Re-rolling Tiago’s offer of Legendary Gear as well as the Mystery Legendary Purchase will be based on RNG.
    • Re-rolling Tiago’s offer will always generate 3 Weapons and 4 Armour pieces.
    • Both options do not have a limit to how often they can be done.
    • Re-rolling Tiago’s offer of Legendary Gear will require drop pod resources.
    • This was chosen so that players have a reason to collect Drop Pod Resources and also play the game. By simply playing Expeditions you will collect enough Drop Pod Resources to maintain a good cadence with checking in Tiago and refreshing his offering if need be.
    • We didn’t want to put Tiago’s store on a Timer based refresh system as this felt too passive and could require players to have to keep checking back over many weeks or months, rather than being able to complete the game at their own pace.
    • The cost of Drop Pod Resources required for Refreshing and the Mystery Purchase will rise alongside the level of item that you will be able to purchase. This continues to be based on your CT progress.
    • The minimum level of Legendary items found in Tiago’s store has also been reduced from 45 to 35, so that players can access it sooner after completing the campaign and getting into Expeditions.
    • Mystery purchases do not have a minimum level, so you will always be able to equip it, regardless of your level.
    • The cost of regular items sold by Tiago has also been lowered.


Source and further reading:

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