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Greetings Commanders o7 Wow. A Friday. I guess we made it! As part of this 'very real feeling Friday' we're releasing a client side point update* for Elite Dangerous: Odyssey this morning, to address a number of issues the team have been able to tackle, following the release of Update 8 this week. Elite Dangerous: Odyssey servers will be offline from approximately 11:00 BST (10:00 UCT) Servers are expected to come back online, with the update available at around 11:15 BST (10:15 UTC - maybe even sooner. Not long anyway). These are client side fixes, so an update to the game is required. Horizons only players will not be affected by this downtime. * As a reminder, "point updates" are updates which target specific issues in the...
New World Update 1.0.4 will release for the Central Europe, US East, South America, and AP Southeast regions at 10PM PT (5AM UTC) on October 27. US West will begin downtime at 11PM PT (6AM UTC) on October 27. Greetings, Adventurers! Update 1.0.4 is primarily focused on fixing the top issues our players have been hitting in recent weeks, especially those impacting wars. Notable fixes include resolving the AoE magic effect War exploit, the issue preventing players from being able to appropriately increase their Faction token cap, and beginning work on addressing issues causing invulnerability. We’d like to thank you for your patience as our team continues to work on resolving the issues, and for your reports on our official forums...
Elite Dangerous: Odyssey Update 8 Horizon patch notes can be located here - Elite Dangerous: Horizons PC & Console Update Notes - https://forums.frontier.co.uk/threads/elite-dangerous-horizons-pc-console-update-notes.592175/ Updates Of Note The Alliance Crusader, Anaconda, Beluga, Federal Corvette, Imperial Cutter, Type9 and Type10 now support multicrew of 4 (We’ve had this discussion before on Twitter but what is a group of Commanders called? One Commander, a ______ of Commanders…) Added the 4 new Engineers (Baltanos, Eleanor Bresa, Rosa Dayette, Yi Shen) to the Colonia region. More info in the Engineers section of the update notes below. You can now disembark into the internal concourse on Wells-Class Megaships. Be sure to...
New World Update 1.0.3 will release at 10PM PT (5AM UTC) on October 19. Please see below for the full server transfer rollout plan. Greetings, Adventurers! With this update we have laid the final groundwork for the server transfer feature. We’ve also included a swathe of bug fixes — thanks to all those who helped us track down these issues through their reports on the official New World forums. Before we dive into the details on exactly how the server transfer system works, our plan to roll it out to all regions, and our list of bug fixes, we wanted to thank everyone who has supported New World in our first few weeks after launch. To show our appreciation for your patience, we are granting all players “The Stoic” in-game title...
RELEASE NOTES 1.20.6.0 If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behaviour. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times. To celebrate the launch of Windows 11, Microsoft Flight Simulator is lighting up some of the world’s most famous points of interest in Windows 11 colors! There is also a free livery for the EXTRA 330LT. Stability Several crashes have been fixed across the title More optimization work has been performed including performance issue with Real-time AirTraffic after a long period of time...
New World Update: 1.0.2 will release at 3AM PT (10AM UTC) on October 13. Greetings Adventurers! This week’s update brings in another swathe of bug fixes, alongside laying additional groundwork for the upcoming server transfer feature. Many members of our team are still working tirelessly on ensuring everyone can find a world to call their long-term home with the character transfer feature. We’ll have more information on server transfers when they’re ready, and you can check out our forums announcement for initial details. In the meantime, you can find the list of bug fixes we’ve addressed below. FACTION MISSIONS: We adjusted the rates of influence gain over time so that it will continue to require significant effort over time to...
New World Update: 1.0.1 will release at 3AM PT (10AM UTC) on October 6. Greetings, Adventurers! What a week it has been! We’re humbled and honored by the amount of adventurers that have begun to make their mark on Aeternum. Last week we shared that our top priority was ensuring that everyone could login and play quickly, without having to wait for queues. To accomplish that, we more than doubled the number of available servers, increased server capacity on existing servers, and are continuing to work on a feature to allow players to transfer their characters to different servers, which will be available soon. While members of our team are working tirelessly on ensuring players can find a server to call their long-term home with the...
Here are the release notes for the launch of New World: World Experience World Fixed the following to respawn rates for named AI that are required for Quest completion: Master Henry Gheist Maliko Pastor Walsh Quests Fixed a bug that caused completing certain side quests could block players from being able to advance the quest “Corruption Encroaching”. Addressed an issue where by resetting “The Ritual” quest, players would lose the Heartgem needed to complete the quest. Updated Barkimedes quests to address an issue where players could leave mid-Expedition and stockpile quest items for extra quest turn-ins. Unlocked the Main Story Quests after “The Depths” Expedition – the Main Story will now take players all the way to Shattered...
Greetings Commanders. Thanks so much for the continued responses from so very many of you, following this week's deployment of Update 7 for Elite Dangerous: Odyssey, along with the 'Quality of Life' update for Horizons. We have a couple of issues we'd like to tackle sooner than later, so these will be going out this early afternoon. Servers will flick offline at approximately 13:30 UTC / 14:30 BST (give or take several minutes) and will be expected to be down for no longer than 10 minutes for the updates to deploy. PLEASE NOTE: Updates of this nature are in the pipeline for Console players. We're targetting next week for deployment of those (Certification time required). Updates of note for Elite Dangerous: Odyssey A fix has...
Many, many greetings Commanders. The time is now...time! Update 7 for Elite Dangerous: Odyssey is welcomed in today with a plethora of tweaks, fixes and more as we journey onward with quality improvements, Galaxy wide. Grab a coffee / tea / Lavian Brandy (Not too early, right? Sure! I'll join you. Don't tell Arf) and enjoy a moment reading through the update notes below. Servers are now offline (or there abouts) and will (hopefully) begin spooling up again at 14:00 UTC (15:00 BST) Please remember that there's a chance not all platforms will be back online at the same time, but it'll be as near enough as possible. We'll be on standby with our eyes peeled for the big moment with you. Let's go! o7 Updates Of Note Anti-Air...
A HOTFIX is now available If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behaviour. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times. Bug fixes Fixed broken night lighting when the renderscale was not set to 100% Added Offscreen pre caching option in the VR menu Fixed some general crashes Fixed the Trim reset button on the Thrustmaster TCA Quadrant Safe mode will no longer trigger when a crash occured when closing the program Missing watermask at Lucerne has been added Color correction for Photogrammetry in Vienna has...
Our vision is to continuously improve and expand Microsoft Flight Simulator on a regular basis. This month, the virtual world of Microsoft Flight Simulator is getting its next major update by focusing on the marvelous regions of Austria, Germany & Switzerland. Renowned for its glorious mountain ranges, ubiquitous castles and stunning vistas, this region comes to life with World Update VI. Our latest World Update contains new aerial imagery, high-resolution elevation maps and several brand-new 3D cities in Germany, Basel in Switzerland, Graz and Vienna in Austria. The update drastically enhances the visuals of these three countries and the beautiful mountain-ranges of the Alps. The team has also hand-crafted over 100 well-known...
RELEASE NOTES 1.18.15.0 If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times. Fixed ground level of detail (low resolution) when flying at airliner altitudes Fixed “washed out / oil painted” clouds and the overall luminosity under cloud coverage Fixed missing volumetric lights Fixed abnormal temperature spikes over airports when the Metar data was not updating often enough Aligned pressure altitude simvar and pitot static altitude calculations to prevent wrong...
RELEASE NOTES 1.18.14.0 PC users: Some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior. Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times. Edited note: We have received reports that with Sim Update V, crashes may occur if you have FlyByWire’s A32NX free mod installed from the Marketplace. While we work with FlyByWire to get this updated, we have briefly de-listed this item. If you currently own the mod and are experiencing CTDs, please do the following: Go to your Profile > Content Manager > Search for FlyByWire’s A32NX in the search bar. Once...
Greetings Commanders. At approximately 14:30UTC/15:30 BST we will be bringing the Elite Dangerous: Odyssey servers offline in order to accomodate a small patch to address some current issues. Once again, this is Odyssey servers only. Downtime should be no longer than 15 minutes. Updates of note: The bartender has had a stern talking to. They now promise to no longer crash your game when you try and sell your goods to them. There is a small chance that the bartender could be a little stubborn...If you encounter this issue again, give one of us a nudge. An issue has been fixed whereby NPC's would no longer use flashlights in the dark making it very hard to see...well...anything. This fix also applies for Scavengers. An issue...
Greetings Commanders! The time is almost upon us as the day of deployment for Update 6 has arrived. Deployment and Downtime schedule: Servers for both Elite Dangerous Odyssey and Horizons will be offline across all platforms from approximately 13:45 UTC / 14:45 BST today, July 29. Reasons for Horizons server downtime [general admin]: A text update for a present galnet article. A tweak to stop issuing blank mission tip offs (Also included in Odyssey). Deployment should take no longer than around 15 minutes, give or take a moment or so. Elite Dangerous: Odyssey Update 6 [ODYSSEY ONLY] Updates Of Note Planets! Visual improvements to planet surfaces, colour and texture have been implemented. Outfitting option added to purchase...
Greetings Commanders! As of approximately 07:00 UTC / 08:00 BST this morning, we have deployed 'Update 5' for Elite Dangerous: Odyssey to address a number of issues and implement some quality of life improvements to the Galaxy. The update will be available once the servers are back online for you. Patch notes for this Update can be found listed below for you... It's a big one, so buckle up. Deep breath. Updates Of Note Shared Missions have been added. Outfitting UI flow updates have been implemented. All ship cockpit lighting has been updated. Neutron star brightness has been rebalanced. AI crime scanning has had its behaviour 'softened', in order to be more lenient. The chance of finding rare materials at fumaroles has been...
The virtual world in Microsoft’s Flight Simulator is getting its latest major update, one with a focus on Europe’s Nordic countries of Denmark, Finland, Iceland, Norway, and Sweden. Renowned for its natural splendor and architectural wonder, this region has been rendered in its most realistic fidelity yet in World Update V: Nordics. Simmers can take to the northern European sky and explore vast fjords, intriguing urban vistas, domineering peaks, and centuries-old castles from within the cockpit. World Update V: Nordics includes improvements in detail of broad swaths of landscapes, enhancements to regional architecture, improved data for 100 airports and 77 carefully selected points of interest. The update also has five bush trips, one...
Greetings Commanders! At approximately 07:00 UTC / 08:00 BST today, we have deployed 'Update 4' to address a number of issues and implement some quality tweaks and improvements to Elite Dangerous: Odyssey. Patch notes reflecting such can be found down below for you. As always - A huge 'thank you' for your continued support and feedback, as we continue working hard to improve the Elite Dangerous player experience. AI Warning behaviors have been adapted for when the player is out of sight, to prevent AI escalating while the player is out of view. Added a short grace period between AI warnings to prevent AI escalating to combat too quickly, if multiple warnings trigger at the same time. Suppressed various "heard a noise" voice lines...
Greetings Commanders. At approximately 9:45 UTC/ 10:45 BST we deployed updates for both Elite Dangerous: Odyssey and Elite Dangerous: Horizons (all platforms), to address a number of priority issues. Information on both updates can be found below. Elite Dangerous: Horizons General fixes to improve stability of the game have been implemented. A moon has been reinstated in the Sharur system, which disappeared in Update 2 and caused issues for players trying to log into game whilst present in Sharur. Elite Dangerous: Odyssey General fixes to improve stability of the game have been implemented. A fix has been implemented so that the scope of the manticore oppressor is no longer obscured. A fix for a softlock when entering the...



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