X-Plane 12.00 Release Notes - Beta 14
XPD-13432 – Fix for washed out forests.
XPD-13433 – Possible cloud type/coverage bug.
XPD-13423 – Crash cancelling landing clearance under some circumstances.
XPD-13388 – Create Multi-Texture Allocate API.
XPD-13387 – Allocation Arenas for VRAM based on lifetime.
XPD-13367 – Filing a flightplan airborne while already controlled clears most status, potentially making it impossible to continue.
XPD-13087 – Flickering of shadows starting after a few minutes when using real weather – frequency dependent on camera movement speed.
XPD-13085 – Taxiways on some airports blocked by underpass object.
XPD-12793 – Cloud transfer buffer is repeatedly re-allocated.
XPD-12783 – Some residential roads...
X-Plane 12.00 Release Notes - Beta 13
XPD-13385 – Use in-place weather apply, not copy-mode on Vulkan.
XPD-11775 – Far Tree Lighting is Washed Out.
XPD-13405 – Super roughness on all terrain.
XPD-13395 – Crash with unusable taxi network during reroute.
XPD-13392 – Crash with AI with cancelled approach.
XPD-13391 – Crash in altering active ILS when no flow is active.
XPD-13384 – Crash loading airspace data from malformed atc.dat file.
XPD-13361 – Map flight path is a mess.
XPD-13234 – Requesting landing can crash when too far away from the airport with no prior ATC interactions.
XPD-13406 – loading an old plane crashes the old 2-d panel with an old shader confusion.
XPD-13402 – plane-maker key-shortcuts no longer...
X-Plane 12.00 Release Notes - Beta 12
XPD-13366 – Map checkbox “Disable downwind ILS” disabled the transmitter, not just on the map, and ignored actual airport flow.
XPD-13275 – Unable to convert visual to ILS approaches or specifically request ILS.
XPD-13264 – Crash due to no runway segment during touch-n-go.
XPD-12795 – cloud shadows where there should not be cloud shadows.
XPD-13356 – QNH broadcasts and updates can be too frequent.
XPD-13351 – Circuit size could be very large because some aircraft have a flap-extend speed of 999kts.
XPD-13347 – Pronunciation of radio frequencies needs to be region-specific.
XPD-13322 – Missing objects in Beta 9 – fuel trucks.
XPD-13307 – Widget text not centered.
XPD-13306 – dataref...
X-Plane 12.00 Release Notes - Beta 11
Emergency hot fix for broken draped polygon textures. This fixes gray boxes all over airports.
Source and further reading:
X-Plane 12.00 Release Notes - Beta 10
XPD-13318 – NFREQ Assert: Bad input to set_Nfreq: F-14.
XPD-13260 – Wing flex still screwy.
XPD-13302 – Add FMOD support to boats (including carrier).
XPD-13279 – XP12 does not use TLS (https).
XPD-13255 – Limit auto-docking jetway tunnel articulation range.
XPD-11181 – Jetway from the wrong side is used.
XPD-13316 – Excessive XPLMGetFMSEntryInfo performance cost.
XPD-13311 – autopilot LOC/GS cannot lock onto GLS tuned on MMR .
XPD-13309 – all navigation drifts off course after 180 nautical miles of tracking perfectly.
XPD-13303 – Some jetways rendered with wrong cabin heading.
XPD-13292 – 737 is unable to switch to AI control on the ground.
XPD-13289 – From Bug Report: Alia 250 Wrong...
New World Update 1.7.1 downtime will begin at 11:00PM PT (6:00AM UTC) on November 1 and includes fixes to Brimstone Sands quests.
Castrum Principium spawn rate has been adjusted to better match other Elite mobs.
Fixed an issue that made Helvan the Navigator in Monarch's Bluffs unbeatable.
Fixed an issue that caused players to get stuck at weird angles when opening the inventory while going prone.
Tomash and Ghazi now have additional dialogue to inform players they need to complete the "A Selfless Nature" quest to access the Brimstone Sands Main Story.
Updated the quest requirements for “A Selfless Nature” to ensure players are not blocked for the “Blessings...
X-Plane 12.00 Release Notes - Beta 8
XPD-13113 – Still having “Approach has gone backwards” and VFR approaches going missed.
XPD-13020 – Legacy Dataref CG Z Maps to Wrong Unit.
XPD-12077 – Bug report: light_attenuation dataref alway 1.0.
XPD-13228 – Art: Pilots for A330 and 737.
XPD-13223 – Update Scenery Gateway missing runway autoreporter URL.
XPD-13218 – Handle contact point fails a dev assert when checking for collisions.
XPD-13170 – sim/graphics/animation/carrier_catapult_station_rat not working for XCAR3 and XCAR4.
XPD-13152 – Hiding the ground-ops window in VR also hides the ATC window.
XPD-13149 – XPLMSaveDataFile / XPLMLoadDataFile – save/load inccorect data.
XPD-13125 – Erroneous dataref values in...
BRIMSTONE SANDS ZONE
Brimstone Sands is a new zone unlike anything else in Aeternum. Roughly the size of 2.5 Everfalls, it features new enemies to fight, a new territory to control, and new stories to uncover.
Death hovers over the scorched wastes of Brimstone Sands, its thirst still unsatisfied even after centuries of strife and war. The ancient Egyptians first encountered the godlike Ancients here and built monuments and vast cities that were part of a flourishing civilization thousands of years in the past. Their civilization has long fallen to ruin, and few of those original inhabitants remain except for the mysterious sorcerer Imhotep, with whom players must work with to solve the desert’s mysteries.
X-Plane 12.00 Release Notes - Beta 6
XPD-13075 – Crash with AI logic executing on part-constructed aircraft.
XPD-12954 – crash while dragging nodes around during side view of fuselage in Planemaker.
XPD-11404 – Constant magenta NaNs with GeForce 900 series GPUs.
XPD-13077 – wings dont droop under fuel load.
XPD-12627 – Implement KTX2 for compressing normal textures.
XPD-12207 – NaN magenta box in ATC window.
XPD-13056 – ATIS broadcasts use the lowest wind layer not the one at the airport altitude.
XPD-13007 – Radio range was not being taken into account for ATIS broadcasts.
XPD-12940 – AI are still requesting taxi for departure when a gate-hold is in effect.
XPD-12998 – Dev builds assert with altitude < 0 in radio...
X-Plane 12.00 Release Notes - Beta 5
XPD-11803 XPLMGetFMSEntryInfo is always returning an outref of XPLM_NAV_NOT_FOUND.
XPD-11845 Fire test on 737-800 should stop when test switch is released back to neutral.
XPD-12182 When determining the min height required for the description widget, make sure to use the correct font.
XPD-12328 Phraseology issues for circuit instructions.
XPD-12438 AFIS should never issue any heading.
XPD-12582 Runway floats above airport and airplane goes through it.
XPD-12889 Background image in Planemaker stuck in zoom relative to geometry.
XPD-12894 CTD with Citation X dial.
XPD-12919 Crash after failing to file a flightplan due to invalid navaid.
XPD-12925 Pushback truck confirmation missing...
X-Plane 12.00 Release Notes - Beta 1, 2, 3 and 4
XPD-12423 Boat wakes should replay.
XPD-12513 Mismatched 3D water wake on replay.
XPD-12542 Many frequency changes upon vectoring to visual approach.
XPD-12628 Planemaker dialogs lag behind when dragged.
XPD-12794 UTL_art_asset and other classes delete resources under lock.
XPD-12825 Can get short silence at the end of some transmissions.
XPD-12826 Restored joystick axis label symbols.
XPD-12867 Crash checking in with area controller (after landing).
XPD-12868 Better carrier ops for old planes, too!
XPD-12871 When using the “show air traffic paths” option, altitudes are wrong.
XPD-12873 ATC should hold FMOD’s m_continuation_group during preparation for playback...
You must be running Microsoft Flight Simulator version 184.108.40.206 to download and install World Update X: USA.
World Update X captures the spirit of the United States of America and all of its exquisite landscapes, cityscapes, and breathtaking vistas to enjoy from above in Microsoft Flight Simulator.
Explore the renowned canyons of the Desert Southwest, roam throughout storied architecture of America’s great cities, and soar among peaks that tower miles above their surroundings with World Update X. The Microsoft team built this USA update using the latest high-resolution satellite and aerial imagery and coupled it with the most recent digital elevation modeling data available. It features triangulated irregular network (TIN) modeling of...
Lovely to see you all and end the week here with you today o7
Hope you're having a fantastic Friday so far and here's to an equally fantastic weekend ahead for you all, wherever you are in the Galaxy.
Anyway, coming to you now with news of a number of improvements being released today, in the form of a small update this afternoon for Elite Dangerous: Odyssey Commanders only.
Elite Dangerous Odyssey will today receive a small Hotfix for you to deploy, in order to address a number of outstanding issues.
Elite Dangerous: Odyssey servers will not require extended server downtime but will be offline momentarily to receive the deployment from approx 16:45 BST
In game broadcasting will go...around about now!
A new update is now available for Elite Dangerous: Odyssey, which includes a number of fixes and improvements. Please find the full update notes below:
Features of Note
Added an illegal variant of the Settlement Defence mission to provide support to criminal factions being raided by Omnipol.
The "Pre-Engineered" Frame Shift Drives obtained through recent in-game events can now have experimental effects applied.
This change also includes descriptions, tooltips, and fixes to various UI flows for many other pre-engineered modules allowing Commanders to better identify which modules are pre-engineered and if they will accept any further modification.
The development and customer support teams would like to thank...
We are thrilled to announce that today Microsoft Flight Simulator released the long-awaited “Top Gun: Maverick” expansion. Develop the skills required and navigate the complexities encountered by actual Top Gun pilots in authentic locations including the most challenging landing – on an aircraft carrier. This offering will push your piloting abilities to the limits—and beyond.
The “Top Gun: Maverick” expansion contains:
A “Top Gun: Maverick Edition” livery for the F/A-18E Super Hornet.
Three training missions for the Super Hornet that will allow you to master radical flight maneuvers including unrestricted take-offs, split S maneuvers, and low altitude, high-speed maneuvering through complex terrain.
Five high-speed, low-level...
RELEASE NOTES 220.127.116.11
If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behaviour.
Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.
General bugfix 18.104.22.168
Unfortunately, 4 weeks of beta testing (with two build updates) did not help us clearly identify some crashes related to operations on the world map when downloading packages or content in the background that have been released alongside Sim Update 9 (22.214.171.124). We are working to identify this gap in our beta testing and aim to better cover these cases moving forward...
New World Update 1.4.4 downtime will begin at 11PM PT (6AM UTC) on May 3. This weekly update is focused on fixing some crafting, weapon, and other general issues. Alongside the bug-fixes, we’ve unlocked a batch of names that were used by previously deleted characters. Find the full list of changes and fixes below.
GENERAL UPDATES & FIXES
Unlocked names that were previously marked as ‘in-use’ by deleted characters. Players can now use these names!
Fixed an issue that could cause global events and timers to negatively impact server performance.
Fixed an issue that could permanently disable dodging after becoming exhausted.
Fixed an issue that could cause a crafting session to fail during periods of high...
With dozens of bug-fixes, new quality-of-life (QoL) features, and UI changes, this update is all about making life in Aeternum feel better and smoother on a moment-to-moment basis. Our team is continually working on improving the New World experience, and we thank you all for your patience and the reports that you continue to make in-game and on the official forums. Checkout the full list of bugs we’ve squashed alongside the various improvements and other updates below.
The darkness veils located in caves on the starting beaches have had their health significantly reduced. Fighting the veil should be tough, but not that tough — especially in starting zones!
The starting beach artificer quest — which has new...