New World Update 1.4.4 downtime will begin at 11PM PT (6AM UTC) on May 3. This weekly update is focused on fixing some crafting, weapon, and other general issues. Alongside the bug-fixes, we’ve unlocked a batch of names that were used by previously deleted characters. Find the full list of changes and fixes below.
GENERAL UPDATES & FIXES
Unlocked names that were previously marked as ‘in-use’ by deleted characters. Players can now use these names!
Fixed an issue that could cause global events and timers to negatively impact server performance.
Fixed an issue that could permanently disable dodging after becoming exhausted.
Fixed an issue that could cause a crafting session to fail during periods of high...
With dozens of bug-fixes, new quality-of-life (QoL) features, and UI changes, this update is all about making life in Aeternum feel better and smoother on a moment-to-moment basis. Our team is continually working on improving the New World experience, and we thank you all for your patience and the reports that you continue to make in-game and on the official forums. Checkout the full list of bugs we’ve squashed alongside the various improvements and other updates below.
The darkness veils located in caves on the starting beaches have had their health significantly reduced. Fighting the veil should be tough, but not that tough — especially in starting zones!
The starting beach artificer quest — which has new...
New World Update 1.4.2 downtime will begin at 11PM PT (6AM UTC) on April 12.
This week’s update includes a variety of World Experience updates and bug fixes, including the Rabbits’ Revenge Mini-Event!
RABBITS’ REVENGE MINI-EVENT
Corruption has possessed rabbits all over Aeternum. For a planned duration of 2 weeks, players can hunt them down for special rewards such as:
Defiled Rabbit’s Foot, an enchanted consumable that grants players extra luck for 40 minutes when used. The strength of its effect scales with player level, and players can collect up to 5 per day.
Diamond Gypsum, which can be used to increase expertise for a type of gear of the player’s choosing. Players can collect up to...
New World Update 1.4.1 downtime will begin at 11PM PT (6AM UTC) on April 5.
This week’s update includes a variety of bug fixes, including blockers preventing main story progression.
WORLD EXPERIENCE - NOTABLE FIXES
Fixed an issue with storage chests not increasing available town storage total.
Fixed an issue that was preventing completion of the "Answer the Call" Main Story Quest. Resetting the quest should now grant the item needed to complete it.
Corrected a bug that prevented players from getting quest credit for "Into the Depths" by killing Commander Thorpe. Defeating Commander Thorpe in the Expedition should now properly advance the quest.
ECONOMY & PROGRESSION
INTRODUCING THE BLUNDERBUSS, NEW EXPEDITION, & MORE!
MAIN STORYLINE FINALE QUEST & TEMPEST’S HEART EXPEDITION
The main story questline picks up as you pursue Isabella back to Shattered Mountain. The final quest, The Heart of the Tempest, is given by Yseult Meredith, located at Mountain Home Outpost in Shattered Mountain. Additional repeatable quests can be taken from Mara Rosa, in the cathedral just south of the Expedition entrance.
The final showdown against Isabella has arrived, as you delve deep into the Tempest’s Heart Expedition. Pursue the Tempest into a corrupted dimension of reality, through the twisted capital city of Myrkgard. Discover the secrets of her past while you dive deeper into her corrupted mind.
New World Update 1.3.4 downtime will begin at 11PM PT (7AM UTC) on March 8.
This week’s update includes fixes and changes for Tuning Orb cooldowns, alongside fixing some general key issues.
GENERAL UPDATES & FIXES
Leaping Strike: Fixed an issue which caused this ability to be interrupted if the player was hit by a light attack.
Refreshing Harvest: Fixed an issue where this passive ability would incorrectly reduce cooldown from any damage taken rather than only on damage taken from Harvest Essence.
Logging: Reworked logging exp curve with most of the focus on the first 100 levels. We felt that leveling logging especially at the lower levels was progressing...
New World February Update downtime will begin at 5AM PT (1PM UTC) on February 28.
With well over a hundred notable fixes and updates to make movement, combat, and actions feel smoother on a moment-to-moment basis, this month’s release is all about bug-bashing and improving the quality of life in Aeternum. We’ve also done a tuning pass on Outpost Rush from balance to rewards. Our development team is continually working on improving the New World experience and they thank you all for your patience and reports that you continue to make on the official forums. Checkout the full list of bugs we’ve squashed alongside the various improvements, balance changes, and other updates below.
New World Update 1.3.2 downtime will begin at 11pm PT (7am UTC) on February 9.
This week’s update includes a few fixes and changes for the end-game, alongside some additional updates.
END-GAME UPDATES & FIXES
Fixed an issue where the unlock messaging was inconsistent on higher Mutator difficulties. Difficulties 1 - 5 still states Silver rank is required and difficulty 6 - 10 now state Gold rank is required.
Fixed an issue where equipment couldn’t be upgraded while storage was opened, if there were umbral shards in storage.
GENERAL UPDATES & FIXES
The Absolute Terror item’s second Keen perk has been replaced with the Refreshing perk.
Fixed an issue that could cause players in PvP to enter a state where...
New World Update 1.3.1 downtime will begin at 11pm PT (7am UTC) on February 2.
This week’s update is focused on fixing issues that have arisen from the January Mutator Update. Our development team is continually working on improving the New World experience and they thank you all for your patience and reports that you continue to make on the official forums.
Fixed a bug where rapidly dropping and picking up items from could cause them to disappear from the bag and inventory.
Fixed an issue where collision geometry could disappear at region borders.
To prevent limited time bags of Juniper Berries from being exploited, and to add a layer of progression and potential for extra coin for players at...
EXPEDITION MUTATORS, UMBRAL SHARDS, & MORE
EXPEDITION MODIFIERS: MUTATORS
We are introducing a new end-game feature: Expedition Mutators! Mutators change the familiar by augmenting “Normal” and “Named” Enemies found within expeditions, changing the way encounters play out and what strategies players should consider before battle. And as combat changes, so do the rewards! New bespoke gear and resources can be found, providing additional means to increase your power level.
This system is intended to rotate through a unique combination of Expeditions and Mutations each week, with 10 difficulty levels per Expedition Mutation. Players will be challenged to climb the ladder, with the aim of eventually reaching the max...
Downtime will begin at 11pm PT (7am UTC) on January 11.
This week’s update includes a few fixes for recent issues that popped, alongside some combat adjustments and fixes. Our development team is continually working on improving the New World experience, and they thank you all for your patience and reports that you continue to make on the official forums.
GENERAL BUG FIXES:
Fixed an issue where players couldn’t gain more than 3 levels of Aptitude when crafting large quantities of items at once.
Disabled a short series of work-in-progress quests which were missing some aspects, most notably the rewards. These quests are being disabled for the time being, and they'll be re-enabled at a later date. Players who...
New World Update 1.2.1 downtime will begin at 11pm PT (7am UTC) on December 21. Greetings Adventurers!
This week’s update is focused on resolving some of the issues that have arisen from our December Update. Our development team is continually working on improving the New World experience and they thank you all for your patience and reports that you continue to make on the official forums.
Restricted Coin Lockboxes earned from the Tree of Light to players level 14 and above to coincide with when Event Quests are enabled for players. This change was implemented to discourage bad actors from repeatedly creating new characters in an attempt to exploit the availability of coin.
Reduced the amount of characters that can be created per...
WINTER CONVERGENCE FESTIVAL
The holiday of Winter Convergence is upon Aeternum! Marked by the appearance of increased snowfall and Northern Lights in the sky this is a time of dichotomy and duality as the Winter Wanderer and Winter Warrior come to the land.Icy winds and the Winter Wanderer bring with them new armors, weapons, furnishings, skins, consumables, and a delightful “present gifting” emote.
Learn more about all the Winter Convergence has to offer on our Winter Convergence Festival event page. From activities such as Convergence Spirit decorations, lost present recovery, and Gleamite collecting, to danger-filled Ice Caves and festive loot, this event will bring special and limited time content into Aeternum.
Small update for New World with patch 1.1.1:
Technical groundwork for server merges
The limited time “Turkey Terror” world event has been disabled and will return in the future. Gobble Gobble.
Players are now able to repurchase and utilize houses that were lost during a rollback. This should also allow players to pay taxes on houses they own if they encountered this issue
Source and further reading - [Downtime] New World Update 1.1.2 - https://forums.newworld.com/t/downtime-new-world-update-112/
New World Update 1.1.1 will release at 11pm PT (7am UTC) on November 30.
This week’s update is focused on resolving some of the issues that have arisen from our November Update. Our development team is continually working on improving the New World experience and they thank you all for your patience and reports that you continue to make on the official forums. A full list of changes and fixes can be found below.
Motes from Elemental enemies:
Fixed an issue causing a large number of motes to drop from elemental enemies.
We also removed elemental motes as rewards from gathering elemental creatures and reduced the amount of other resources acquired from them to account for the number of them in the world and...
NEW WEAPON: VOID GAUNTLET
The Void Gauntlet has manifested in Aeternum. Manipulate the powers of the Void to support your allies and debilitate your enemies with this magical damage/support hybrid weapon. It’s the first weapon to scale on both Intelligence and Focus, making it a great pairing with the Life Staff and other magical weapons. Adventurers will be able to progress through two weapon mastery trees, allowing the player to manipulate Void magic in different ways:
The Annihilation tree focuses on maximizing damage at close-range and revolves around Void Blade, a summoned blade of corrosive void energy.
The Decay tree offers ranged healing and debuffs and revolves around Orb of Decay, a dual phase projectile that can debuff...
New World Update: 1.0.5 will release at 7AM PT (2PM UTC) on November 4.
This week’s update introduces more general changes and bug fixes. We’d like to thank you for your patience as our team continues to work on resolving issues, and for your continued reports on our official forums. You can find a full list of changes and fixes below.
We know many of you have seen the pesky chat messages from players spamming messages, and we’re continuing to investigate solutions to this issue. We discovered that many coin sellers were creating new characters and transferring money to other accounts. To combat this, we’ve:
Banned and suspended many of the reported accounts. Thank you for your reports...
New World Update 1.0.4 will release for the Central Europe, US East, South America, and AP Southeast regions at 10PM PT (5AM UTC) on October 27. US West will begin downtime at 11PM PT (6AM UTC) on October 27.
Update 1.0.4 is primarily focused on fixing the top issues our players have been hitting in recent weeks, especially those impacting wars. Notable fixes include resolving the AoE magic effect War exploit, the issue preventing players from being able to appropriately increase their Faction token cap, and beginning work on addressing issues causing invulnerability. We’d like to thank you for your patience as our team continues to work on resolving the issues, and for your reports on our official forums...
New World Update 1.0.3 will release at 10PM PT (5AM UTC) on October 19. Please see below for the full server transfer rollout plan.
With this update we have laid the final groundwork for the server transfer feature. We’ve also included a swathe of bug fixes — thanks to all those who helped us track down these issues through their reports on the official New World forums. Before we dive into the details on exactly how the server transfer system works, our plan to roll it out to all regions, and our list of bug fixes, we wanted to thank everyone who has supported New World in our first few weeks after launch.
To show our appreciation for your patience, we are granting all players “The Stoic” in-game title...
New World Update: 1.0.2 will release at 3AM PT (10AM UTC) on October 13.
This week’s update brings in another swathe of bug fixes, alongside laying additional groundwork for the upcoming server transfer feature. Many members of our team are still working tirelessly on ensuring everyone can find a world to call their long-term home with the character transfer feature. We’ll have more information on server transfers when they’re ready, and you can check out our forums announcement for initial details. In the meantime, you can find the list of bug fixes we’ve addressed below.
We adjusted the rates of influence gain over time so that it will continue to require significant effort over time to...